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Action RPG

Cyberpunk 2077

One of the heaviest streaming and VRAM workloads on PC, where running out of video memory shows as stutter rather than as a lower frame rate.

  • gpu-bound
  • streaming
  • memory-heavy

Why this game, specifically

Night City streams texture and geometry data continuously and will use as much video memory as it is given. When it runs short the symptom is hitching, which people often misread as a CPU problem. ORION checks the system-side factors it can actually see - system memory pressure, storage contention, driver cache configuration and background work - and is clear that it does not control VRAM allocation.

What ORION checks

Recommended changes

Broadly appropriate, low expected side effects, and reversible where the badge says so. These are catalog entries, not a script: ORION reads the current value on your PC first and skips anything already set.

Advanced options

Legitimate changes with real trade-offs: hardware dependence, power draw, or behaviour that varies between systems. ORION shows these separately, records the previous value before writing, and never folds them into a one-click run.

Trade-offs and limits

ORION does not publish a frame-rate figure for Cyberpunk 2077, because we do not have reproducible before-and-after data for your hardware. What the app can do is capture frames on your PC, in your game, before and after a change, and show you that.

Open this profile in ORION

ORION queues the matching profile for your review when it detects Cyberpunk 2077 launching. It does not apply anything on its own.