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Action RPG

Elden Ring

A frame-capped open world with a well-known traversal-hitch profile, where the goal is a flat frame time rather than a higher number.

  • streaming
  • shader-compilation
  • gpu-bound

Why this game, specifically

Elden Ring is capped, so there is no headroom to win: every improvement has to come from removing a stall. The two stalls Windows has any bearing on are shader compilation and streaming contention. ORION configures the driver shader cache and audits what else is competing for the disk, and does not claim it can raise a capped frame rate.

What ORION checks

Recommended changes

Broadly appropriate, low expected side effects, and reversible where the badge says so. These are catalog entries, not a script: ORION reads the current value on your PC first and skips anything already set.

Advanced options

Legitimate changes with real trade-offs: hardware dependence, power draw, or behaviour that varies between systems. ORION shows these separately, records the previous value before writing, and never folds them into a one-click run.

Trade-offs and limits

ORION does not publish a frame-rate figure for Elden Ring, because we do not have reproducible before-and-after data for your hardware. What the app can do is capture frames on your PC, in your game, before and after a change, and show you that.

Open this profile in ORION

ORION queues the matching profile for your review when it detects Elden Ring launching. It does not apply anything on its own.