
Hero Shooter
Marvel Rivals
An Unreal-engine hero shooter that compiles shaders on first encounter, so early-session stutter and later frame pacing are two separate problems with two separate causes.
- latency-sensitive
- gpu-bound
- shader-compilation
Why this game, specifically
The stutter people notice in the first matches after an update is shader compilation, not a Windows setting. What Windows controls is how much cache the driver is allowed to keep and whether the game has to share the GPU and CPU with capture and background work while it compiles. ORION configures the first and audits the second, and is explicit that it cannot make a shader compile that has not happened yet.
What ORION checks
- Graphics configuration: Windows graphics preferences, DirectX shader and pipeline caches, and presentation settings the OS controls.
- Capture and overlay: Game Bar background recording, broadcasting and clip capture, which run whether or not you use them.
- Background activity: startup entries, scheduled tasks and always-running apps that take CPU time while a game has it.
- Latency-sensitive settings: frame-queue depth, presentation path, notification interruptions and input-related Windows options.
- Storage housekeeping: temporary data, launcher caches and driver shader caches that grow without bound.
Recommended changes
Broadly appropriate, low expected side effects, and reversible where the badge says so. These are catalog entries, not a script: ORION reads the current value on your PC first and skips anything already set.
- Enable Game Mode
game-modeSafeFreeReversibleNo restartTurns on Windows Game Mode so the OS prioritizes the active game.
- Enable Auto Game Mode
gamebar-auto-modeSafeFreeReversibleNo restartLets Windows automatically apply Game Mode when a game is detected.
- Disable Game Bar background recording
gamebar-bg-offSafeFreeReversibleNo restartKeeps Game Bar background recording off until you turn it back on.
- Disable Xbox Game DVR
game-dvr-offSafeFreeReversibleNo restartStops Xbox Game DVR from recording in the background while you play.
- Reduce gaming notifications
focus-assist-gamingSafeFreeReversibleNo restartTurns off a common notification surface while leaving Windows security notifications alone.
- Maximize DirectX shader cache
dx-shader-cache-maxSafeFreeReversibleNo restartMaximizes the DirectX shader cache to reduce compilation stutters.
- Enable DirectX PSO disk cache
dx-pso-cache-enableSafeFreeReversibleNo restartEnables D3D12 PSO disk cache for faster shader pipeline loading.
- Disable game broadcasting
game-broadcast-offSafeEliteReversibleNo restartDisables built-in game broadcasting.
Advanced options
Legitimate changes with real trade-offs: hardware dependence, power draw, or behaviour that varies between systems. ORION shows these separately, records the previous value before writing, and never folds them into a one-click run.
- NVIDIA Prefer maximum performance
gpu-nvidia-powermizer-maxModerateEliteReversibleNo restartSets NVIDIA Control Panel power management to Prefer maximum performance via the official driver API.
- Disable GPU adaptive power
gfx-adaptive-power-offModerateEliteReversibleNo restartKeeps GPU clocks stable by disabling adaptive power states.
- D3D max frame latency 1
d3d-max-frame-latency-1ModerateEliteReversibleNo restartLimits D3D frame queue to 1 frame globally for lower input lag.
- Games scheduling category High
games-scheduling-highModerateEliteReversibleNo restartSets the MMCSS Games task scheduling category to High.
Trade-offs and limits
- Vendor power and scheduling options depend on the driver you have installed. ORION checks for the control it is about to write and marks the tweak unsupported when it is not there.
- Raising a GPU power floor increases idle draw and heat. On a laptop that is a real cost, and ORION says so on the card.
- Shader-cache cleanup frees space but forces the next run to rebuild the cache, so the first session after a clean can stutter more, not less.
ORION does not publish a frame-rate figure for Marvel Rivals, because we do not have reproducible before-and-after data for your hardware. What the app can do is capture frames on your PC, in your game, before and after a change, and show you that.
Open this profile in ORION
ORION queues the matching profile for your review when it detects Marvel Rivals launching. It does not apply anything on its own.