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Survival

Palworld

A survival world whose cost grows with what you have built, so a save that ran well at the start can be a different workload fifty hours in.

  • memory-heavy
  • cpu-bound
  • simulation

Why this game, specifically

Base-building games get heavier over a save rather than over a session. The client ends up simulating and holding far more state than it did on day one, which makes memory availability and background contention the settings that matter. ORION reads the machine's memory before recommending anything about compression or the page file.

What ORION checks

Recommended changes

Broadly appropriate, low expected side effects, and reversible where the badge says so. These are catalog entries, not a script: ORION reads the current value on your PC first and skips anything already set.

Advanced options

Legitimate changes with real trade-offs: hardware dependence, power draw, or behaviour that varies between systems. ORION shows these separately, records the previous value before writing, and never folds them into a one-click run.

Trade-offs and limits

ORION does not publish a frame-rate figure for Palworld, because we do not have reproducible before-and-after data for your hardware. What the app can do is capture frames on your PC, in your game, before and after a change, and show you that.

Open this profile in ORION

ORION queues the matching profile for your review when it detects Palworld launching. It does not apply anything on its own.