
Survival
Rust
A persistent world where the client has to keep an entire server's worth of player-built structures resident, so memory and streaming are the limits long before the GPU is.
- memory-heavy
- streaming
- cpu-bound
Why this game, specifically
On a busy Rust server the client is holding far more world state than a level-based game ever asks for, and it grows over a wipe cycle. Memory availability, page-file configuration and background processes competing for RAM are the settings that actually bear on that. ORION reads how much memory the machine has before it suggests anything about compression or the page file.
What ORION checks
- Memory pressure: page-file configuration, memory compression state and the caching services that compete for RAM.
- Storage housekeeping: temporary data, launcher caches and driver shader caches that grow without bound.
- Background activity: startup entries, scheduled tasks and always-running apps that take CPU time while a game has it.
- Power behaviour: the active power plan, processor power management, and device idle policy, including whether the machine is on battery.
- Network configuration: DNS, adapter power settings, congestion provider, and the supported TCP options Windows exposes.
Recommended changes
Broadly appropriate, low expected side effects, and reversible where the badge says so. These are catalog entries, not a script: ORION reads the current value on your PC first and skips anything already set.
- Enable Game Mode
game-modeSafeFreeReversibleNo restartTurns on Windows Game Mode so the OS prioritizes the active game.
- Enable Auto Game Mode
gamebar-auto-modeSafeFreeReversibleNo restartLets Windows automatically apply Game Mode when a game is detected.
- Disable Game Bar background recording
gamebar-bg-offSafeFreeReversibleNo restartKeeps Game Bar background recording off until you turn it back on.
- Disable Xbox Game DVR
game-dvr-offSafeFreeReversibleNo restartStops Xbox Game DVR from recording in the background while you play.
- Reduce gaming notifications
focus-assist-gamingSafeFreeReversibleNo restartTurns off a common notification surface while leaving Windows security notifications alone.
- Repair system-managed pagefile
pagefile-system-managedSafeFreeNot reversibleNo restartRepairs the pagefile to Windows system-managed mode for stability.
- Maximize DirectX shader cache
dx-shader-cache-maxSafeFreeReversibleNo restartMaximizes the DirectX shader cache to reduce compilation stutters.
- Clean Steam web cache
clean-steam-htmlcacheSafeProNot reversibleNo restartClears Steam's in-client web cache.
Advanced options
Legitimate changes with real trade-offs: hardware dependence, power draw, or behaviour that varies between systems. ORION shows these separately, records the previous value before writing, and never folds them into a one-click run.
- Disable memory compression
memory-compression-offModerateFreeNot reversibleRestart requiredTurns off RAM compression so paged-out memory goes to the pagefile instead.
- NTFS large memory cache
ntfs-memory-usage-maxModerateFreeNot reversibleRestart requiredIncreases the NTFS in-memory cache for heavy file workloads; reversible, needs a restart.
- Superfetch boot files only
mem-superfetch-boot-onlyModerateEliteReversibleNo restartLimits Superfetch to boot only - reduces background SSD writes.
Trade-offs and limits
- Shader-cache cleanup frees space but forces the next run to rebuild the cache, so the first session after a clean can stutter more, not less.
- Storage and memory options are the ones that most depend on how much RAM and what kind of drive you have. ORION reads both before it recommends anything.
ORION does not publish a frame-rate figure for Rust, because we do not have reproducible before-and-after data for your hardware. What the app can do is capture frames on your PC, in your game, before and after a change, and show you that.
Open this profile in ORION
ORION queues the matching profile for your review when it detects Rust launching. It does not apply anything on its own.