
Sports
Rocket League
A physics game running far above most refresh rates, where the entire skill ceiling sits in the delay between an input and the car responding.
- latency-sensitive
- competitive
- cpu-bound
Why this game, specifically
Rocket League will run at a very high frame rate on almost anything, so frame rate is not the interesting number. The interesting number is end-to-end input delay, which is affected by frame-queue depth, the presentation path and whether anything interrupts at the wrong moment. That is a small, specific set of settings, and ORION shows exactly that set rather than a long list.
What ORION checks
- Latency-sensitive settings: frame-queue depth, presentation path, notification interruptions and input-related Windows options.
- Capture and overlay: Game Bar background recording, broadcasting and clip capture, which run whether or not you use them.
- Background activity: startup entries, scheduled tasks and always-running apps that take CPU time while a game has it.
- Power behaviour: the active power plan, processor power management, and device idle policy, including whether the machine is on battery.
Recommended changes
Broadly appropriate, low expected side effects, and reversible where the badge says so. These are catalog entries, not a script: ORION reads the current value on your PC first and skips anything already set.
- Enable Game Mode
game-modeSafeFreeReversibleNo restartTurns on Windows Game Mode so the OS prioritizes the active game.
- Enable Auto Game Mode
gamebar-auto-modeSafeFreeReversibleNo restartLets Windows automatically apply Game Mode when a game is detected.
- Disable Game Bar background recording
gamebar-bg-offSafeFreeReversibleNo restartKeeps Game Bar background recording off until you turn it back on.
- Disable Xbox Game DVR
game-dvr-offSafeFreeReversibleNo restartStops Xbox Game DVR from recording in the background while you play.
- Reduce gaming notifications
focus-assist-gamingSafeFreeReversibleNo restartTurns off a common notification surface while leaving Windows security notifications alone.
- Low-latency session preference
game-latency-mode-flagSafeFreeReversibleNo restartRecords a low-latency session preference.
- Keep fullscreen optimizations on
game-dvr-fse-windowSafeFreeReversibleNo restartKeeps windowed-game optimization on.
- High Performance power plan
high-performance-powerSafeFreeReversibleNo restartSwitches to the built-in High Performance power scheme.
Advanced options
Legitimate changes with real trade-offs: hardware dependence, power draw, or behaviour that varies between systems. ORION shows these separately, records the previous value before writing, and never folds them into a one-click run.
- D3D max frame latency 1
d3d-max-frame-latency-1ModerateEliteReversibleNo restartLimits D3D frame queue to 1 frame globally for lower input lag.
- Games scheduling category High
games-scheduling-highModerateEliteReversibleNo restartSets the MMCSS Games task scheduling category to High.
- Remove DWM refresh cap
compositor-max-refresh-rateModerateEliteReversibleNo restartUncaps DWM refresh rate to use monitor's maximum supported rate.
Trade-offs and limits
- Frame-queue and scheduler options are the ones most likely to behave differently on your hardware than on someone else's. ORION labels them Advanced and records the previous value before it writes a new one.
- None of these settings change what happens inside the game. They change how much of the machine is left for it.
ORION does not publish a frame-rate figure for Rocket League, because we do not have reproducible before-and-after data for your hardware. What the app can do is capture frames on your PC, in your game, before and after a change, and show you that.
Open this profile in ORION
ORION queues the matching profile for your review when it detects Rocket League launching. It does not apply anything on its own.