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Sports

Rocket League

A physics game running far above most refresh rates, where the entire skill ceiling sits in the delay between an input and the car responding.

  • latency-sensitive
  • competitive
  • cpu-bound

Why this game, specifically

Rocket League will run at a very high frame rate on almost anything, so frame rate is not the interesting number. The interesting number is end-to-end input delay, which is affected by frame-queue depth, the presentation path and whether anything interrupts at the wrong moment. That is a small, specific set of settings, and ORION shows exactly that set rather than a long list.

What ORION checks

Recommended changes

Broadly appropriate, low expected side effects, and reversible where the badge says so. These are catalog entries, not a script: ORION reads the current value on your PC first and skips anything already set.

Advanced options

Legitimate changes with real trade-offs: hardware dependence, power draw, or behaviour that varies between systems. ORION shows these separately, records the previous value before writing, and never folds them into a one-click run.

Trade-offs and limits

ORION does not publish a frame-rate figure for Rocket League, because we do not have reproducible before-and-after data for your hardware. What the app can do is capture frames on your PC, in your game, before and after a change, and show you that.

Open this profile in ORION

ORION queues the matching profile for your review when it detects Rocket League launching. It does not apply anything on its own.