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MOBA

Dota 2

A long match on a fixed map where the load is modest for most of it and then spikes during a teamfight, and where click-to-response delay is what players feel.

  • latency-sensitive
  • cpu-bound
  • competitive

Why this game, specifically

Dota does not need a powerful machine; it needs a machine that is not distracted. Matches run long enough that a background update, an indexing pass or a scheduled task will land inside one, and a teamfight is the worst possible moment for it. ORION's value here is auditing scheduled and background work, not squeezing the renderer.

What ORION checks

Recommended changes

Broadly appropriate, low expected side effects, and reversible where the badge says so. These are catalog entries, not a script: ORION reads the current value on your PC first and skips anything already set.

Advanced options

Legitimate changes with real trade-offs: hardware dependence, power draw, or behaviour that varies between systems. ORION shows these separately, records the previous value before writing, and never folds them into a one-click run.

Trade-offs and limits

ORION does not publish a frame-rate figure for Dota 2, because we do not have reproducible before-and-after data for your hardware. What the app can do is capture frames on your PC, in your game, before and after a change, and show you that.

Open this profile in ORION

ORION queues the matching profile for your review when it detects Dota 2 launching. It does not apply anything on its own.