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Action RPG

Black Myth: Wukong

A demanding Unreal-engine action game with heavy effects work and a shader-compilation pass that dominates the first hour.

  • gpu-bound
  • shader-compilation
  • memory-heavy

Why this game, specifically

This is a GPU-limited game on most hardware, which means there is little for a Windows tweak to reclaim during a fight. Where there is something to gain is around it: letting the driver keep a large shader cache so compilation happens once, and making sure capture and background work are not taking GPU time during heavy scenes.

What ORION checks

Recommended changes

Broadly appropriate, low expected side effects, and reversible where the badge says so. These are catalog entries, not a script: ORION reads the current value on your PC first and skips anything already set.

Advanced options

Legitimate changes with real trade-offs: hardware dependence, power draw, or behaviour that varies between systems. ORION shows these separately, records the previous value before writing, and never folds them into a one-click run.

Trade-offs and limits

ORION does not publish a frame-rate figure for Black Myth: Wukong, because we do not have reproducible before-and-after data for your hardware. What the app can do is capture frames on your PC, in your game, before and after a change, and show you that.

Open this profile in ORION

ORION queues the matching profile for your review when it detects Black Myth: Wukong launching. It does not apply anything on its own.